Lua/Server/Checkpoint
From JC2-MP Documentation
Contents
Static functions
Returns
Prototype
Checkpoint
Create(table)
Checkpoint
Create(Vector3)
Checkpoint
GetById(number)
Functions
Returns
Prototype
Vector3
GetActivationBox()
boolean
GetCreateCheckpoint()
boolean
GetCreateIndicator()
boolean
GetCreateTrigger()
boolean
GetDespawnOnEnter()
number
GetId()
string
GetText()
number
GetType()
Remove()
Respawn()
SetActivationBox(Vector3)
SetCreateCheckpoint(boolean)
SetCreateIndicator(boolean)
SetCreateTrigger(boolean)
SetDespawnOnEnter(boolean)
SetPosition(Vector3)
SetText(string)
SetType(number)
Functions inherited from StreamableObject
Returns
Prototype
Angle
GetAngle()
CellID
GetCellId()
boolean
GetEnabled()
Vector3
GetPosition()
number
GetStreamDistance()
iterator
GetStreamedPlayers()
World
GetWorld()
SetEnabled(boolean)
SetStreamDistance(number)
SetWorld(World)
Functions inherited from EntityStorageBase
Returns
Prototype
object
GetValue(string)
SetNetworkValue(string, object)
SetValue(string, object)
Operators
Returns
Prototype
boolean
Checkpoint == Checkpoint